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Explore my ‘2D/3D Video Game Projects’ – a diverse collection where classic 2D artistry and immersive 3D modeling unite to create engaging gaming experiences. Dive into a portfolio that exemplifies the fusion of time-honored.
These projects are my ode to the gaming legacy – a blend of homage and innovation. They are digital playgrounds where storytelling is as crucial as the gameplay mechanics themselves. Welcome to a portfolio where every pixel and polygon is infused with a gamer’s heart and an artist’s soul.
SUIT CONTROL
WALKING WITH A GHOST
Walking With A Ghost is a computer game telling phases a man, whose father is a faithful priest, goes through by questioning God and existential situations he experiences after death of his father in pain. The game is a 3D interactive storytelling, based on the three metaphors (camels, lions, children) used by Friedrich Nietzsche to describe the paths to the superior person (übermensch) in his book “Thus Spoke Zarathustra”.
The game concept design was inspired by the town of Sils Maria in Switzerland, where Nietzsche stayed while he was writing his book.